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Audy
Hello and welcome to my site!
Here I post stuff that I made over the years including those not available online anywhere else -click the portfolio button, ranging from short experimental documentary films, video clips to visual-art archive. If you like what you see and think I can be of service, don't hesitate to contact me.
Enjoy!
A Metro Symphony – The Music

Collaborating with award winning French director Antoine Fountain and the self-proclaimed experimental slapstick electronic musician Coddiwobble from Germany, the Intention behind this audio-Visual experiment with documentational character was to create a musical act with nothing more but the sounds of places, materials and events in Budapest, especially public transports.
The vibe of a city, the workflow of people, their daily routine, the sub-notes and ultra low frequencies of a Metropolis are conserved in recordings, which through the artists minds, are composed into a symphony of sounds and pictures.
Click below to visit Coddiwobble's Soundcloud.
Process Safety – Seriously Animated

When Medco E&P, an Indonesian oil company, contacted me to work on their off shore rig safety video, I immediately agreed as our long standing partnership proven that they value my visual story telling style, allowing me to have a creative freedom albeit in an ethical manner.
With only a handful of photographs in their hand, a limited time scope and a very specific message to convey, I decided to create an animated character called Pak Slamet, a name which literally translated as 'Safe', to act as both visual narrator and actor.
The video started with compositing sequences which lead to an off-shore rig explosion, including demonstrated accidents by the animated character, and closed with what to do to avoid them, this is a safety video after all.
CONCEPTS
A Brief History of Slow Apocalypse

Aptly titled A Brief History of Slow Apocalypse, the film was initially produced as a conceptual paradigm: what would you do if you have exactly three minutes to visually tell the world’s on going state of decay that goes on forever.
But ‘do’ is never the key question. What do you want the viewers to ‘feel’, is.
While the second goal is, they should realize this feeling after the film is over and not during the film.
To do this, I thought I would need to restrict the space to think: viewers should not have the time to think, because there's just too many information to digest...
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